Pricing Examples

The following are examples games and calculator-produced Amazon GameLift pricing for each. You can also use the pricing calculator to create a custom pricing example based on your exact requirements.

Note: we offer pricing discounts for large scale games, please contact us if your game costs are over $80K per month or just need help estimating your costs.

 Calculator Input and costs

5v5 shooter

1v1 Fighter

1v1 Card Game

100 Player Battle Royale

Game Engine

Custom C++

Unreal 4

Unity

Unreal 5.X

Players per game session

10

2

2

30

Bandwidth per player (KB/s)

20

5

2

20

Game sessions or containers per instance

8

24

24

4

Session length (minutes)

20

5

5

20

Operating System

Linux

Linux

Linux

Linux

% On Demand

100

100

50

100

% Spot

0

0

50

0

Peak CCU in Month

50,000

10,000

10,000

100,000

Average CCU vs. peak (%)

30

30

30

30

Instance type

c5a.4xlarge (8 core, 16 vCPU, 32 GB)

c5a.4xlarge (8 core, 16 vCPU, 32 GB)

c5a.large (1 core, 2 vCPU, 4 GB)

c6i.4xlarge (8 core, 16 vCPU, 32 GB)

Region

Us-east (Ohio)

Us-east (Ohio)

Us-east (Ohio)

Us-east (Ohio)

Compute costs per month

$112,320

$37,440

$3,237

$181,478

Bandwidth costs per month

$43,311

$2,062

$1,391

$82,731

Total cost per month

$155,631*

$39,502*

$4,628*

$264,209*

Savings with Graviton

 

$35,185 
(12% savings)

 

$215,226 monthly
(18% savings)

Savings with Spot

$132,053 (17.86% savings)

 

 

$187,402 monthly
(29% savings includes Graviton savings)

*for an explanation of the total cost, see the expanded examples below

  • An online multiplayer 5v5 competitive shooter game requires a robust cloud infrastructure with specifications like 10 players per session, 20 KB/s bandwidth per player, a 64 tick rate game server running on a custom C++ engine on Linux OS, and a peak of 50,000 concurrent users. For a competitive shooter, results matter since the game cannot tolerate interruptions. We’ll use on-demand instances only and this game requires higher bandwidth per player.

    Pricing calculator inputs

    Input

    Value

    Formula

    Operating System

    Linux

     

    Instance Cost Calculation

    1. Average concurrent players per hour: 

    50,000 * 30% = 15,000

    2. Total player hours per month:

    15,000 * 730 hours = 10,950,000

    3. Session hours per month:

    10,950,000 / 10 players = 1,095,000

    4. Active instance hours per month:

    1,095,000 / 8 sessions = 136,875

    5. Total instance hours (including buffer):

    136,875 * (1 + 10%) = 150,562.50

    6. On-Demand instance hours:

    150,562.50 * 100% = 150,562.50 (no Spot instances used)

    7. Monthly cost for On-Demand instances: 150,562.50 * $0.746 = $112,319.63

    Game engine

    Custom C++

    Peak CCU in Month

    50,000

    Average CCU vs. peak (%)

    30

    Players per game session

    10

    game sessions/containers per instance

    8

    Instance type

    c5a.4xlarge (8 core, 16 vCPU, 32 GB)

    $0.746/hour

    % On demand vs % Spot

    100/0

    Bandwidth per player (KB/s)

    20

    Session length (minutes)

    20

    Instance buffer

    10%

    Region

    Us-east (Ohio)

    Compute costs per month

    $112,319.63

    Bandwidth costs per month

    $43,311.20

     

    Data Transfer Out (DTO) Cost Calculation

    Total DTO in GB per month: (10,950,000 player hours * 20 KB/s * 3600 seconds * 0.000001 GB/KB) = 788,400 GB

    Tiered pricing:

    1. First 10,240 GB: 10,240 * $0.09 = $921.60
    2. Next 40,960 GB: 40,960 * $0.085 = $3,481.60
    3. Next 102,400 GB: 102,400 * $0.07 = $7,168.00
    4. Remaining 634,800 GB: 634,800 * $0.05 = $31,740.00

    Total DTO cost:

    $921.60 + $3,481.60 + $7,168.00 + $31,740.00 = $43,311.20

    Total cost/month

    $155,630.83

    GameLift Instance Cost (monthly) $112,319.63 + GameLift Data Transfer Out (DTO) Cost (monthly): $43,311.20 =

    Total GameLift Cost (monthly): $155,630.83

    Spot instances + bandwidth total cost/month

    $132,053
    (17.86% savings)

    For the same competitive 5v5 online shooter game, strategically utilizing 30% AWS Spot instances for lower-priority shorter session game modes or firing ranges reduces the estimated monthly infrastructure cost on GameLift by over $23,500, a significant savings without compromising the core multiplayer experience.

    Note: we offer pricing discounts for large scale games, please contact us if your game costs are over $80K per month or just need help estimating your costs.

  • An online multiplayer 1v1 fighting game, like the classic Street Fighter series, requires a lightweight cloud infrastructure with 2 players per session, 3 KB/s bandwidth per player, a 60 tick rate Unreal Engine 4 game server running on Linux, and utilizing cost-effective c5a.4xlarge instances to support short, uninterrupted combat sessions.

    Pricing calculator inputs

    Input

    Value

    Formula

    Operating System

    Linux

     

    Instance Cost Calculation

    1. Average concurrent players per hour:

    10,000 * 30% = 3,000

    2. Total player hours per month:

    3,000 * 730 hours = 2,190,000

    3. Session hours per month:

    2,190,000 / 2 players = 1,095,000

    4. Active instance hours per month:

    1,095,000 / 24 sessions = 45,625

    5. Total instance hours (including buffer):

    45,625 * (1 + 10%) = 50,187.50

    6. On-Demand instance hours:

    50,187.50 * 100% = 50,187.50 (no Spot instances used)

    7. Monthly cost for On-Demand instances:

    50,187.50 * $0.746 = $37,439.88

    Game Engine

    Unreal 4

    Peak CCU in Month

    10,000

    Average CCU vs. peak (%)

    30

    Players per game session

    2

    game sessions/containers per instance

    24

    Instance type

    c5a.4xlarge (8 core, 16 vCPU, 32 GB) @ $0.746/hour

    % On demand vs % Spot

    100/0

    Bandwidth per player (KB/s)

    3

    Session length (minutes)

    5

    Instance buffer

    10%

    Region

    Us-east (Ohio)

    Compute costs per month

    $37,439.88

    Bandwidth costs per month

    $2,061.62

     

    Data Transfer Out (DTO) Cost Calculation

    Total DTO in GB per month: 2,190,000 player hours * 3 KB/s * 3600 seconds * 0.000001 GB/KB = 23,652 GB

     

    Tiered pricing:

    1. First 10,240 GB: 10,240 * $0.09 = $921.60
    2. Remaining 13,412 GB: 13,412 * $0.085 = $1,140.02

     

    Total DTO cost:

    $921.60 + $1,140.02 = $2,061.62

    Total cost/month

    $39,502.50

    GameLift Instance Cost (monthly) = $37,439.88 GameLift Data Transfer Out (DTO) Cost (monthly) = $2,061.62 Total GameLift Cost (monthly) = $39,501.50

    Graviton instance + Bandwidth total cost/month

    $35,185.37
    (12% savings)

    Using c6g.4xlarge (8 core, 16 vCPU, 32 GB) @ $.66/hour vs c5a.4xlarge (8 core, 16 vCPU, 32 GB) @ $0.746/hour

    Note: we offer pricing discounts for large scale games, please contact us if your game costs are over $80K per month or just need help estimating your costs.

  • An online multiplayer 1v1 card game that only needs a lightweight infrastructure with 2 players per session, 2 KB/s bandwidth per player, a 10 tick rate Unity game server on Linux leveraging cost-effective c5a.large instances to facilitate short, uninterrupted sessions.

    Pricing calculator inputs

    Input

    Value

    Formula

    Operating System

    Linux

     

    Instance Cost Calculation

    1. Average concurrent players per hour:

    10,000 * 30% = 3,000

    2. Total player hours per month:

    3,000 * 730 hours = 2,190,000

    3. Session hours per month:

    2,190,000 / 2 players = 1,095,000

    4. Active instance hours per month:

    1,095,000 / 24 sessions = 45,625

    5. Total instance hours (including buffer):

    45,625 * (1 + 10%) = 50,187.50

    6. On-Demand instance hours:

    50,187.50 * 50% = 25,093.75

    7. Spot instance hours:

    50,187.50 * 50% = 25,093.75

    8. Monthly cost for On-Demand instances:

    25,093.75 * $0.099 = $2,484.28

    9. Monthly cost for Spot instances:

    25,093.75 * $0.03 = $752.81

    10. Total instance cost:

    $2,484.28 + $752.81 = $3,237.09

    Game engine

    Unity

    Peak CCU in Month

    10,000

    Average CCU vs. peak (%)

    30

    Players per game session

    2

    game sessions/containers per instance

    24

    Instance type

    c5a.large (1 core, 2 vCPU, 4 GB) @ $.099 OD /$.03 Spot

    % On demand vs % Spot

    50/50

    Bandwidth per player (KB/s)

    2

    Session length (minutes)

    5

    Instance buffer

    10%

    Region

    Us-east (Ohio)

    Compute costs per month

    $3,237.09

    Bandwidth costs per month

    $1,391.48

    Data Transfer Out (DTO) Cost Calculation

    Total DTO in GB per month:  2,190,000 player hours * 2 KB/s * 3600 seconds * 0.000001 GB/KB = 15,768 GB

    Tiered pricing:

    1.      First 10,240 GB: 10,240 * $0.09 = $921.60

    2.      Remaining 5,528 GB: 5,528 * $0.085 = $469.88

    Total DTO cost:

     $921.60 + $469.88 = $1,391.48

    Total cost/month

    $4,628.57

    Total Cost GameLift Instance Cost (monthly): $3,237.09 +
    GameLift Data Transfer Out (DTO) Cost (monthly): $1,391.48 =
    Total GameLift Cost (monthly): $4,628.57

    Note: we offer pricing discounts for large scale games, please contact us if your game costs are over $80K per month or just need help estimating your costs.

  • Battle royale games see significant player counts decrease after initial "hot drop" phases, so and on-demand solution optimizes for an average of 30 concurrent players per session rather than the full 100 player capacity, utilizing the high-performance Unreal Engine 5.X on Linux instances to deliver seamless online experiences.

    Pricing calculator inputs

    Input

    Value

    Formula

    Operating System

    Linux

     

    Instance Cost Calculation

    1. Average concurrent players per hour:

    100,000 * 30% = 30,000

    2. Total player hours per month:

    30,000 * 730 hours = 21,900,000

    3. Session hours per month:

    21,900,000 / 30 players = 730,000

    4. Active instance hours per month:

    730,000 / 4 sessions = 182,500

    5. Total instance hours (including buffer):

    182,500 * (1 + 10%) = 200,750

    6. On-Demand instance hours:

    200,750 * 100% = 200,750 (no Spot instances used)

    7. Monthly cost for On-Demand instances:

    200,750 * $0.904 $181,478.00

    Game Engine

    Unreal 5.x

    Peak CCU in Month

    100,000

    Average CCU vs. peak (%)

    30

    Players per game session

    30

    game sessions/containers per instance

    4

    Instance type

    c6i.4xlarge (8 core, 16 vCPU, 32 GB) @ $.904

    % On demand

    100

    Bandwidth per player (KB/s)

    20

    Session length (minutes)

    20

    Instance buffer

    10%

    Region

    Us-east (Ohio)

    Compute costs per month

    $181,478.00

    Bandwidth costs per month

    $82,731.20

     

    Data Transfer Out(DTO) Cost Calculation

    Total DTO in GB per month: 21,900,000 player hours * 20 KB/s * 3600 seconds * 0.000001 GB/KB = 1,576,800 GB

    Tiered pricing:

    1.      First 10,240 GB: 10,240 * $0.09 = $921.60

    2.      Next 40,960 GB: 40,960 * $0.085 = $3,481.60

    3.      Next 102,400 GB: 102,400 * $0.07 = $7,168.00

    4.      Remaining 1,423,200 GB: 1,423,200 * $0.05 = $71,160.00

    Total DTO cost:

    $921.60 + $3,481.60 + $7,168.00 + $71,160.00 = $82,731.20

    Total cost/month

    $264,209

    GameLift Instance Cost (monthly): $181,478.00 +

    GameLift Data Transfer Out (DTO) Cost (monthly): $82,731.20 = Total GameLift Cost (monthly): $264,209.20

    Graviton instance + Bandwidth total cost/month

    $215,226 monthly
    (18% savings)

    Using Graviton c6g.4xlarge (8 core, 16 vCPU, 32 GB) instance @ .66/hour vs c6i.4xlarge (8 core, 16 vCPU, 32 GB) @ $.904

    Spot + Graviton instance + Bandwidth total cost/month

    $187,402 monthly
    (29% savings)

    Using Graviton c6g.4xlarge (8 core, 16 vCPU, 32 GB) instance @ .66/hour for 70% of workload and Graviton Spot @ $.198 for the remaining 30%

    Note: we offer pricing discounts for large scale games, please contact us if your game costs are over $80K per month or just need help estimating your costs.

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