Game Developer Resources

Building a game has different challenges compared to many applications. Find AWS documentation and game-specific samples, reference architectures, and more to help build games in the cloud.

AWS for Games

Game developers are embracing industry-wide transformation, with studios pushing the latest technology boundaries and delivering continuously updated gaming experiences that scale to tens of millions of players. AWS for Games aligns purpose-built game  development capabilities – including AWS services, AWS solutions, and AWS Partners – against six solution areas to help developers build, run, and grow their games: Cloud Game DevelopmentGame ServersLive OperationsGame AnalyticsGame Security, and AI & Machine Learning.

Reference Architectures for Game Workloads

Vetted, technical reference architecture designed to help you solve common problems.
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AWS for Games Tutorials and Quick Start Solutions

Simple step-by-step tutorials to launch your game workload.

GAMES


Build a turn-based game with Amazon DynamoDB and Amazon SNS

In this lab, you learn how to build a multiplayer, turn-based game using Amazon DynamoDB and Amazon Simple Notification Service (Amazon SNS). Amazon DynamoDB is a fully-managed, NoSQL database that provides lightning-fast performance at any scale. Amazon SNS is a high-volume messaging service that allows for pub/sub functionality as well as messaging directly to SMS, email, or mobile applications.

GAMES


Inventory System for Games with Amazon Aurora Serverless

In this lab, you learn how to build an inventory system for a game application using Amazon Aurora Serverless. Amazon Aurora is a highly performant, cloud-native relational database offering from AWS that offers both MySQL-compatible and PostgreSQL-compatible editions. The Serverless offering of the Aurora database provides on-demand automatic scaling capabilities and the Data API, a fast, secure method for accessing your database over HTTP.

GAMES


Modeling Game Player Data with Amazon DynamoDB

In this lab, you learn advanced data modeling patterns in Amazon DynamoDB. When using DynamoDB, it is important to consider how you will access your data (your access patterns) before you model your data. We walk through an example multiplayer game, discuss the access patterns in the game, and show how to design a DynamoDB table to handle the access patterns by using secondary indexes and transactions.

AWS for Games Online Trainings

Online training and labs from AWS Training and Certification. See the entire AWS for Games Learning Path »

DIGITAL | 90 MINUTES


Getting Started with AWS Game Tech

This course introduces the AWS for Games portfolio of technical products and solutions, and their benefits to game developers. Learners will explore the four solutions offered by AWS for Games: Compute, Database, Analytics, and Machine Learning, and how these solutions enable game development across different genres and platforms using AWS for Games managed and unmanaged services.

DIGITAL | 90 MINUTES


AWS Lumberyard Primer

This self-paced course is a fundamental introduction to building games on AWS using Amazon Lumberyard. In this course, you will learn about Amazon Lumberyard features and explore various AWS solutions that can be integrated into games built with it.

DIGITAL | 90 MINUTES


Game Server Hosting on AWS

This course describes game server hosting options on AWS. It identifies key technical and business requirements that influence selecting a game server hosting solution. The course describes AWS Game Server hosting solutions including Amazon GameLift, FleetIQ Game Server Groups, container-based solutions using Amazon ECS, Amazon EKS, and AWS Fargate, and solutions based on Amazon EC2 and AWS core services.

DIGITAL | 2 HOURS


Amazon GameLift Primer

This course provides an in-depth look at Amazon GameLift, beginning with its features of infrastructure and session management, game session placement, and matchmaking. It then explores the challenges with hosting, managing, and scaling a multiplayer game, and how GameLift can address those challenges. Finally, it discusses solution design decisions that will impact matchmaking and the costs associated with hosting game servers.

 

 

SELF-PACED LAB | 90 MINUTES


Game Hosting with Amazon GameLift

In this lab, you will learn how to use Amazon GameLift to load a game build and create a fleet with a single instance in it. You will first start game sessions directly from the session management system. You will then add a game session placement queue and use the game session placement system to start and place games into sessions.

DIGITAL | 3.5 HOURS


Data Analytics Fundamentals

In this self-paced course, you learn about the process for planning data analysis solutions and the various data analytics processes that are involved. This course takes you through five key factors that indicate the need for specific AWS services in collecting, processing, analyzing, and presenting your data.

DIGITAL | 1 HOUR


Why Analytics for Games

This course addresses the use of analytics in gaming use cases. Learners will explore the benefit of analytics and how insights can be used to improve game design, increase efficiency of game operations, and inform financial and strategic decisions. Learners will see different sources and types of game data to use for business intelligence and how an analytics pipeline can be used to translate game data to answers.

DIGITAL | 90 MINUTES


Building an Analytics Pipeline for Games

This course addresses how to create an analytics pipeline for game development use cases. Learners will explore common approaches for implementing batch and near-real-time analytics and see how they can attain different speeds of insights through a comprehensive analytics solution. Learners will also see how a pipeline can be expanded as their needs change or evolve.

Whitepapers

Expand your knowledge of game development in cloud with whitepapers.
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AWS for Games Blog

News and how-to’s for developing games in the cloud.
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Streams and Online Tech Talks

Online presentations led by AWS Game Tech solutions architects and technical evangelists.

Intro to Databases in Games

Join Sr. SDE Chris Blackwell & Tech Evangelist Nick Walsh to learn about the basics of different types of databases for game development.

Increase Player Engagement using Big Data

Checkout Brent Nash from Amazon Game Studios discuss how AWS & AWS for Games can help get you the information you need to make changes that will increase your game's engagement.

Scale Your Game's Backend Beyond Viral Levels

Listen to Vlad Vlasceanu discuss scaling your game's backend. This was originally presented for the AWS Innovate 2018 Developer Edition Online Conference on the Amazon Game Tech track.

Keeping Games Responsive & Resilient to Player Demand

Listen to our Gaming Solutions Architect Peter Chapman discuss how to optimize your online game to scale with player demand.

Overcoming Multiplayer Game Server Challenges

Join Ed Smith, AWS Account Rep, and Peter Chapman, Amazon Game Tech Solutions Architect, as they dive into the unique challenges that different types of multiplayer games require of your server infrastructure.

Super Mega Baseball 2 Optimizes Global Server Capacity and Costs with Amazon GameLift

Hit a home run with dedicated game servers. Metalhead's Super Mega Baseball 2 delivers a fun multiplayer experience for players without striking out on the costs of dedicated game servers from Amazon GameLift.
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Whether you’re a team of one or one thousand, we’d love to learn more about your game development needs.